Correct way to create a cube the exact same position, scale, rotation as another mesh

Hello,

What is the correct way to create a cube/bounding box mesh the exact same position, scale, rotation as another mesh?

I want to create a colored alpha mesh around another mesh.

Thanks

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Hi budy,

You should read this post Highlight or changing material in instance meshes

I think you will find everything you need :wink:

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HI @Philemon13,

Thanks for the super quick reply.

The solution looks good but the mesh I want to wrap in a box is only a parent mesh with a bunch of child meshes. How do I update the parent mesh first so it has the correct data for the box to scale to?

Thanks,
Josh

Get the bounding min max of all the child elements and store the found min and max extends into variables. Then subtract the min from the max to get the size of the wrapper box.

The position can just be the position of your root parent.

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That worked. Thanks!