I’m creating a checkers game and want to keep track of how many pieces each player has. Currently, I track which pieces belong to which player by setting the first number of the mesh name to their respective number (player 1 has 1 before the piece name and vice versa w/ player 2).
I can check if a piece belongs to a certain player with: piece.name === (player number)
Is there a way to look through the scene and find all meshes with the name I am looking for?
Playground: Babylon.js Playground