Create a "Solo Mode" for the Camera

How hard would it be for me to add a “Solo Mode” to the camera variables?

where if a mesh is defined under like camera.isolateMesh = mesh, that it will be the only mesh that renders to that camera regardless of layer makes etc.

for right now I ended up just giving the mesh and the camera on the system that uses it a layerMask set by the constructor that creates the setup which I guess is the best solution.

Agree, layerMasks are here exactly for that :slight_smile:

And because they are masks and not strict values, you can easily combine them