There are two issues in the PG below that I am currently unable to solve.
For each clone (“B”), create a random parented cube above it from arrayH (which holds 3 different meshes). Here’s an example where this almost works–the cube is random (red, green, or blue), but every yellow box clone has the same random cube: https://www.babylonjs-playground.com/#ZQLA5C#4. The goal is for every clone to have a different random red, blue, or green cube.
This might not be possible, but I’m hoping that each clone will respond differently based on which cube it gets. For instance, if a clone is the parent of a “redCube,” then it will start rotating. Or, if it gets a “blueCube,” then the clone will start moving along the x axis.