Creating a mesh with action bound to it after starting the render loop

Hi,

I’m new to babylon so maybe I don’t fully understand how this engine works.
I put an HTML button that onlick activates a function which creates a line and attaches an action to it.
When I click the button the line is created but the action part isn’t working.
But if I call the function before starting the render loop it does work (a line is created and the action on it works).

Thanks for your help!

Hi @eNtrozx and welcome to the forum. Could you repro(duce) the problem in the playground.

This PG(playground) might be useful in getting you started.

@JohnK This only happens when pressing that HTML button.
If i create a mesh and assign OnPickTrigger action that does this, it works fine.
So I can’t recreate it in the PG (or can I?) but here is the code:

			function createVector(x, y, z) {
				var vec = new BABYLON.MeshBuilder.CreateLines("vector"+x+","+y+","+"z", {points: [new BABYLON.Vector3.Zero(), new BABYLON.Vector3(x, y, z)]}, scene);
				vec.alwaysSelectAsActiveMesh = true;	
				vec.actionManager = new BABYLON.ActionManager(scene);
				vec.actionManager.registerAction(new BABYLON.SetValueAction(BABYLON.ActionManager.OnPointerOverTrigger, vec, "color", BABYLON.Color3.Red()));
				vec.actionManager.registerAction(new BABYLON.SetValueAction(BABYLON.ActionManager.OnPointerOutTrigger, vec, "color", BABYLON.Color3.White()));
			}

			document.getElementById("vector-creation-btn").onclick = function() {
				var inputs = document.getElementsByClassName("vector-creation");
				createVector(inputs[0].value, inputs[1].value, inputs[2].value);
			};

From your code, I expect it is a matter of context : where the “createVector” function is declared, it has access to “scene” for the MeshBuilder, but not anymore when called from your HTML button.
Do you have such an issue in your console ?

@Oswald The line IS created, so I don’t think this is a plausible explenation (scene is passed to the builder anyway).

Ok I found out the bug, It is caused by creating a a Vector3 with strings instead of int. I’ll report it.