I am creating an animation (or sort of) in which many lines and spheres are created and removed, continuously. Hundreds or thousands of lines and spheres are created
and removed all the time deterministically given initial user input (parameters).
The easiest way to make this with my current knowledge seems to be adding and removing meshes in the scene, without relying on BabylonJS’s animation framework directly.
It also occurs to me that it might be a good idea to create all these objects and position them
in and out of the scene as convenient.
I don’t need smooth transitions of positions, sizes or orientations, only abrupt creation and deletion of lines and simple shapes such as spheres (abrupt resizing might be convenient instead of some of the deletion and creation).
I apologize for not posting a link for a working gadget or at least a script, yet.
I will probably do so soon. I am trying to find out the answer to this question
before diving in.
I will keep this post documented if helpful to the community.
Any directions in mind?
Best regards and thanks,