Hi,
So I’m trying to use a custom mesh to emit particles, but I can’t make it to work… When I use a MeshParticleEmitter
it looks like, it’s defaulting to a Box instead…
Hi,
So I’m trying to use a custom mesh to emit particles, but I can’t make it to work… When I use a MeshParticleEmitter
it looks like, it’s defaulting to a Box instead…
Ok, it seems the problem is that I’m using webGPU and this feature is not supported
Is it possible to at least use CustomParticleEmitter
with webGPU? Because the example in the docs only works for webGL: Shape Emitters | Babylon.js Documentation
How about using ParticleSystem instead of GPUParticleSystem when you use webGPU?
Yes, that might be a solution. Especially that it looks like GPUParticles are lacking a lot of the features the regular ones have, except maybe you can have much more. That’s a bit disappointing.
I guess have to experiment if I can get the result I want with regular particles, and then eventually look for a different solution.
It’s not related to WebGPU, it’s the GPUParticleSystem
which has some limitations: