Cylinder mesh rotation

I am applying a canvas element to a cylinder but it is inverted (L is on R, etc). I have searched for a few hours in the docs to find a simply method to just flip the cylinder or the mesh upside down and have been unable to find it. Can someone point me in the right direction?

Hello, do you have a playground? :slight_smile:

If you are looking to just rotation the mesh you can use.

const cylinder = BABYLON.MeshBuilder.CreateCylinder(“cylinder”, {});
cylinder.rotation = new BABYLON.Vector3(3.14,0,0);