Deformation or poor rendering

I tested free camera in the playground on Mobile and it always stretches the the meshes in the scene when on the left or right sides of the screen… is there a way to get rid of the problem

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Try reducing camera field of view to decrease perspective distortion.

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I think maybe what you’re looking for is orthographic mode? Then the meshes will look the same, rather if they’re to the side of the camera or straight ahead.

https://playground.babylonjs.com/#9WUJN#1533

Edit: I cleaned up the ortho code a bit, it was copied from an old project and had some unnecessary code… :slightly_smiling_face:

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Thanks, this works but I was looking for something that won’t make the back of the box seem parallel to the front…

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Can you link a code or playground, I dunno know how to change camera field of view

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camera.fov = 0.8 I think is default. So try numbers smaller than that.

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Works😇

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