I tested free camera in the playground on Mobile and it always stretches the the meshes in the scene when on the left or right sides of the screen… is there a way to get rid of the problem
Try reducing camera field of view to decrease perspective distortion.
I think maybe what you’re looking for is orthographic mode? Then the meshes will look the same, rather if they’re to the side of the camera or straight ahead.
Edit: I cleaned up the ortho code a bit, it was copied from an old project and had some unnecessary code…
Thanks, this works but I was looking for something that won’t make the back of the box seem parallel to the front…
Can you link a code or playground, I dunno know how to change camera field of view
camera.fov = 0.8 I think is default. So try numbers smaller than that.