Everything created in Unity Editor and export as GLTF with Extra Metadata that the babylon.manager.js extension uses provide Unity Like Game Mechanics for developing your BabylonJS experiences
Yo @arcman7 Check out the demo above. Just one small demo of the kind of content and mechanics you can achieve with my Babylon Toolkit. And most Out-The-Box.
Will talk more on our meet. But you can get a feel for all the Ammo changes my btSmoothTriangle class provides in our BabylonJS Ammo Builds
But if I just drive till the guard rail ends it will fall right-side up back onto the road.
Seriously this is is so cool. From what I can gather your tool kit is meant to support the various use cases that arise in making large 3d maps with playable physics.
I can see how your tool kit would be immensely beneficial towards this sort of game dev in general and especially towards what I’m doing. I am so excited to try it out.