Differences in clipping behavior in real-time render verses scene snapshot

There’s a little more discussion around this here:

And a working example: https://www.babylonjs-playground.com/#WBQ8EM#167

[Edit] The particles also won’t be visible if the emitter mesh is frustum culled because it is off screen. You can do mesh.alwaysSelectAsActiveMesh = true; to avoid that.

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