Hi,
a quick question, on a pointerTap babylon event there is a better way to differentiate left click and right click than by the inputIndex? If i’m right 2 = left click / 3 = mouseWheel click / 4 = right click ?
scene.onPointerObservable.add(pointerInfo => {
switch (pointerInfo.type) {
case BABYLON.PointerEventTypes.POINTERTAP: {
// on left tap (left click)
if(pointerInfo.event.inputIndex == 2){
// do something
}
// on mouseWheel tap (mouseWheel click)
if(pointerInfo.event.inputIndex == 3){
// do something
}
// on right tap (right click)
if(pointerInfo.event.inputIndex == 4){
// do something
}
break;
}
}
thanks by advance