After merging 2 boxes, and applying edge rendering I’m getting edges outside and inside,
How can I get rid of the inner edges, I only need outside ones.
Unfortunately, this is inherent to both how the merge is done and how the edges are detected on the geometry.
Maybe @Cedric would have an idea ?
Yes, it’s part of the algorithm.
Maybe with a different render group and a post process or merge meshes using CSG.
thanks for help
tried with csg no success
found solution with
newMesh.renderOutline = true;
Amazing. Thanks for posting. I tried for a few minutes from your PG with creating multimats, messing around with sorting/rendering group, but just nothing did it. And now you’re bringing us the solution to your own topic just like that If you have other questions, do not hesitate to post… just before giving us the solution