What’s the recommended technique to create mesh accurate ambient shadows of GLB models on ground like sketchfab does.
I can think of one technique but not sure if there are better ways to achieve this:
- Use blender to create a ground shadow and ship a separate ground shadow image. Create a rectangular Plane immediately below the placed item and apply the shadow texture. The is doable but cumbersome.
My wishful thinking is that there’s a better way to achieve this. Is there?
P.S.: Not creating a playground to know if there’s any other technique.