Dynamic CSG2 cutting and creation of sub meshes

Maybe one way to do this is:

  • take the main mesh, grow by small amount
  • subtract main mesh, retain “surface” csg2
  • intersect all slicer meshes with surface
  • this hopefully highlights slicer entry points into main mesh

It will take some effort to make this fast enough for UI, but CSG2 is fast enough to enable it if you save the correct intermediate CSG2 objects.

See my CSG2 sphere posts that show how quick CSG2 can be.

Edit: here

And here