Dynamic Terrain height inconsistency with different sizes of heightmaps

Yeah I will place some fixed sized objects now for sure, to better see the effects of the parameters.

Actually, I was just looking for a good C# implementation of Perlin noise (or Simplex, as I know it’s pretty similar).
I generate the heightmap from a .NET Core backend, so this code was on point, thanks. :smiley:

Thank you for your help, and special thanks for the doggo pic. :smile: