A simple scene with 945 draw call:
Is this a normal situation? How can i optimize it?
A simple scene with 945 draw call:
Is this a normal situation? How can i optimize it?
You get 6 additional draw calls per mesh you add as a shadow caster because your light is a point light: in this case, we must create a cube texture for the shadow map, which means 6 rendering, one per face of the cube.
There’s no way around it, so, if possible, you should avoid casting shadows from a point light and use a directional or a spot light instead.
OK, i got it.
Modified version: https://playground.babylonjs.com/#7TTFVB#3