Hi,
I am having trouble understanding this (from the documentation):
To enable teleportation in the scene, create a mesh that the user should be able to teleport to and then enable teleportation with that mesh’s name.
var ground = BABYLON.Mesh.CreateGround("ground", 6, 6, 2, scene);
vrHelper.enableTeleportation({floorMeshName: "ground"});
What if I have more than one mesh for the ground?
I tried joining the meshes together. Since there were different materials applied, it created multiple submeshes and did not work.