Examples from the playground

Did a simple version of checkers for a future work project.

4 Likes

I’m not sure what you are saying? Are you talking about the specular highlights? If so I’m definitely not worried about things like that, this has nothing to do with visuals. The only thing that matters with this prototype is the functionality.

That does not make it normal, that would make it less normal arguably. Things have specular highlights in real life and again its not what matters? I’m more than aware of the material properties we have though. Again its not about how it looks if I wanted it to look good Id have real models and textures.

Cool suggestion though I guess if you want it to look more like a cartoon!

In the real version you wont have the option to move the camera so less oblique light angles like that wont really be a thing.

Also why did you copy and paste my entire playground into a different one without my name tagged on its metadata? Should have just incremented on the main one so there are not two versions running around.

1 Like

Screenspace outlines and Frame Graph example.

3 Likes

Keep camera position and target between loads.

One of our artist at Frame had the idea that they wanted to keep their camera position between loads on a playground or other development scenarios. So I whipped up this idea and they implemented it which great success. Figured someone else might dig this.

Basically just move your camera around and hit play again.

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Took me a second XD

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Radar Shader https://playground.babylonjs.com/#0LGFB8#1

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Triply Colors PostProcess - https://playground.babylonjs.com/#07TIL6#3

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Face Controller :smiley:

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I have finally migrated my site to next js. I have also uploaded and improved my old babylon js demos. In this process I ended up building a small game engine to build 3D games. Here is the showcase of demos for you to explore and inspire from. I am happy to here your feedbacks and improve upon them:

Simulations & Games by Hitesh Sahu.

2 Likes