Examples from the playground

Gizmo mirror | Babylon.js Playground

It’s an endless duck party!
Gizmo’s Endless Mirror | Babylon.js Playground
:star_struck: :face_with_crossed_out_eyes: :smiley:
:smiling_face_with_three_hearts: :hot_face: :partying_face:
:zany_face: :sweat_smile: :exploding_head:

It is not a duck. (also not a seagulf) :stuck_out_tongue:

Ocean of floating gizmos | Babylon.js Playground

Endless ocean of floating gizmos | Babylon.js Playground

Hi @MakarovDs777 what exactly should be rendered in your examples?

For example, I only see this of your last demo:

This is an endless procedurally generated world where all the procedurally generated cubes repeat the actions of the gizmos cube.

can you give me an full example please?

Precise gizmos manipulator | Babylon.js Playground

2 Likes

Has anyone else done this before me!?

Automatic change of OBJ structures after a period of time | Babylon.js Playground

It really annoys me that I can’t write more than 3 comments in a row! :face_with_symbols_on_mouth:

Makarov retopology (Version 0 - Glitch white noize wave) | Babylon.js Playground

Portal shader material - https://playground.babylonjs.com/#QWFFRG#4

3 Likes

Star Nest shader port - https://playground.babylonjs.com/#TGHC4Q#1

9 Likes

https://playground.babylonjs.com/#TGHC4Q#3 Really beautiful. I’ve never seen this shader.

6 Likes

Decided to program a palantir (ಠ‿ಠ)!?

tenor

1 Like

As always, if I didn’t find it, I created it! Creating an image via the URL field.Although maybe I’m just not looking for what I need.

Creating an image via the URL field | Babylon.js Playground

Totally forgot about this one I made a loooong time ago, had to dig it up for a reference for something here and figured it was worth posthing.

This is a playground that you should increment through from the hash #1 all the way to about 74ish, there are sections you can skip though especially through 10-30 area, some of it is just investigative.

Follow along on the processes of making a lamp and all of its elements including the incandescent bulb that’s filament actually “heats” up to cause the light.

Here are some screenshots from start to finish.


https://playground.babylonjs.com/#MU17PR#1

https://playground.babylonjs.com/#MU17PR#10

https://playground.babylonjs.com/#MU17PR#30

https://playground.babylonjs.com/#MU17PR#41

https://playground.babylonjs.com/#MU17PR#50

https://playground.babylonjs.com/#MU17PR#60

https://playground.babylonjs.com/#MU17PR#74

Figured it was a fun example of how to flesh out a model with code.
This was way way early in my BJS usage (probably from when the forums was still on HTMLGameDevs) so there is probably tons of things Id consider bad conventions now, but still a fun little nugget.

8 Likes

I remember this one! Inspiring @Pryme8

negative pitfalls | Babylon.js Playground

Drunk LOD | Babylon.js Playground