I did an experiment with Meshy API to see what kind of assets can be made game ready with their generations and this is where I landed.
Ending up shelving this for now because I cant get the ragdoll system to work correct, but figured there where some nuggets in here that others could learn from.
Got distracted now with other projects and work so might as well post it before it just disappears forever.
… just a simple little playground
It might take a second to load and you will need a “decent” system its for sure not optimized.
Totally forgot about this one I made a loooong time ago, had to dig it up for a reference for something here and figured it was worth posthing.
This is a playground that you should increment through from the hash #1 all the way to about 74ish, there are sections you can skip though especially through 10-30 area, some of it is just investigative.
Follow along on the processes of making a lamp and all of its elements including the incandescent bulb that’s filament actually “heats” up to cause the light.
Figured it was a fun example of how to flesh out a model with code.
This was way way early in my BJS usage (probably from when the forums was still on HTMLGameDevs) so there is probably tons of things Id consider bad conventions now, but still a fun little nugget.