Examples from the playground

Zombie Blaster Mock Up.

I did an experiment with Meshy API to see what kind of assets can be made game ready with their generations and this is where I landed.

Ending up shelving this for now because I cant get the ragdoll system to work correct, but figured there where some nuggets in here that others could learn from.

Got distracted now with other projects and work so might as well post it before it just disappears forever.

… just a simple little playground :rofl:

It might take a second to load and you will need a “decent” system its for sure not optimized.

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woot! this is good mate! Quite impressive! (cc @PirateJC )

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100_
How did you put the images into this form?
const dropUrl = `data:image/jpeg;base64,iVBORw0KGgoAA...'

I’m for sure using that.

I just converted them to base64!

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Ha! See. Beer is going to solve the quantum gravity problem! :grin: :money_mouth_face:

How to create a retro fantasy progress bar with the GUI

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Made my first BabylonJS animation with Tidal waves. Any suggestions are welcomed!

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ocean waves made by claude

shadertoy:rain

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When converting shadertoy examples you should link the original!

Snow coverage with Claude AI…

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image

Refresh :wink:

yeah it wont load for me even on refreshes.

Hmm it worked on Brave though. Interesting.

Must have been something stupid.

It is not a duck. (also not a seagulf) :stuck_out_tongue:

Portal shader material - https://playground.babylonjs.com/#QWFFRG#4

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Star Nest shader port - https://playground.babylonjs.com/#TGHC4Q#1

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https://playground.babylonjs.com/#TGHC4Q#3 Really beautiful. I’ve never seen this shader.

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Totally forgot about this one I made a loooong time ago, had to dig it up for a reference for something here and figured it was worth posthing.

This is a playground that you should increment through from the hash #1 all the way to about 74ish, there are sections you can skip though especially through 10-30 area, some of it is just investigative.

Follow along on the processes of making a lamp and all of its elements including the incandescent bulb that’s filament actually “heats” up to cause the light.

Here are some screenshots from start to finish.


https://playground.babylonjs.com/#MU17PR#1

https://playground.babylonjs.com/#MU17PR#10

https://playground.babylonjs.com/#MU17PR#30

https://playground.babylonjs.com/#MU17PR#41

https://playground.babylonjs.com/#MU17PR#50

https://playground.babylonjs.com/#MU17PR#60

https://playground.babylonjs.com/#MU17PR#74

Figured it was a fun example of how to flesh out a model with code.
This was way way early in my BJS usage (probably from when the forums was still on HTMLGameDevs) so there is probably tons of things Id consider bad conventions now, but still a fun little nugget.

11 Likes

I remember this one! Inspiring @Pryme8