Is there a hard or implied limit to the number of models / faces / vertex loaded at once?
I have maybe 20k faces on screen spread across 4 models loading fine. I can add in parts of a fifth model, but if I try to add the whole thing Babylon locks up at the loading screen. I feel like I have seen projects with many more faces and many more models than this. I am using a gaming computer for development.
The fifth model can be loaded fine in the sandbox, and the scene works fine without it. Just when I try to add that model into my scene the lockup happens. When this happens all web browsers say they are stuck with an unresponsive script.
Oddly, when I add in this fifth model my memory usage skyrockets even though its a simple model, materials are used in other models. It never settles out, just keeps climbing by about 1-3mb a second while stuck at the loading screen, almost like there is a memory leak.
Sharing models is tough for this particular project. But maybe someone has seen something like this before?