Fakes round #2 is here. Added transparency, some fake diamond textures, Fresnel, and some more stuff. No environment reflections yet.
PBRMaterial (not NodeMaterial) based Fakes #3 with environment reflections coming next…
Part #1: Fast fake diamonds demo - part 1
Max diamonds in the scene and the the spawn period:
You can use any mesh you want. Change the url and the name of your mesh in the model.
And you can play with the colors and the opacity:
EDIT: I’ve spotted some issue with the reflections, the newly spawned diamonds after a while have no reflections, but anyway, enjoy…