Feedback on UniversalCamera

Some of the users of my site Galeryst.com tell me that they think that the UniversalCamera left and right rotation is counterintuitive - that swiping/mouse dragging to the left should move to the scene to the right (where the scene seems fixed to the pointer). The default behavior of the UniversalCamera is the reverse of that. Is there an easy way to reverse the rotation interactions?
See a page here:
https://galeryst.com/gallery/fec78c3d-fc51-4363-85d4-b9051f4ab89a/browse

Thanks,
MIchael

Hi.

I had similar request in the past, but It doesn’t feel counterintuitive for me. But to each his own, I guess :smiley:

You can multiply camera.angularSensibility by negative number and you will get what you are looking for.

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People have different ways to use mice…

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Hi @Michael_Scherotter1 just checking in, was your problem solved? :smiley: