I am attempting to try to find the angle between the red face of the cube (which represents the face of the character) and the direction of where my camera is facing.
I’ve done a bunch of searching and am pretty sure there’s not a way to get the direction of a face on a mesh BUT maybe I can compare the direction of the camera to the rotation of the mesh? (meaning to me the face has moved in a certain direction)
I’m attempting to visually change the sprite in a direction depending on where the camera is looking as shown in this photoshopped image:
If someone could point me in the right direction would be very much appreciated.