Floating Origin and TrailMeshes

One of the issues is Wasm specific: translating everything every frame requires sending a lot of data across the JS/Wasm boundary (disablePreStep=false), and it is not fast to say the least.

Here is a discussion about that from a while ago:

You can also have issues when not using a fixed physics framerate, creating jittering.

Translating everything back to the origin for rendering only is not easy to accomplish as discussed here:

None of this is unfixable, but I didn’t take yet the time to make all of that in a single demo haha