A project I am working on requires players to wear various different pieces of armor/clothing & have various animations. My current working solution seems extremely inefficient, so I’m wondering if there’s a “right way” to do it.
Currently I’m cloning the model with all of the equipment meshes already attached and just modifying the submeshs/submaterials based on what the character is wearing. If you’re not wearing that piece it would basically make that submesh have a transparent material (terrible, I know).
I imagine there is a solution where I could create individual new meshes for each piece of armor as needed, and parent it to the character model. The problem is, I’ve tried this many times and haven’t been able to get the animations to work with it.
My hope is someone else on here has had a similar problem and can offer some advice.
Thanks for any help in advance!