Now I’m using KTX2 for opaque objects and character’s sprites! I can’t figure out how to properly configure the compression’s settings for transparent objects, so, I left it “as is” in the PNG.
Blending material: now torches and lamps are shining!
I just discovered this topic, and it’s amazing !
Following the list of questions @pavul asked, and that you kindly answered, let me add some if you don’t mind
You said :
What do you mean by “cost” ? Do you mean that you want to reduce the page load time, or you are actually speaking about hosting cost, somehow ? In both cases 1MB don’t seem a lot to me, that’s why I’m curious…
About hosting : How is Poki working : Are they hosting the backend server themselve ? If yes is it still your code running out there ? Let’s say I’m interested to test a release of a game on Poki, while I’m used to AWS tools (S3, DynamoDB, etc), is it a no go ?
(If Poki is hosting) do they manage themselve to handle a huge peak of users (“for free”) in the case the game is a hit ? Because problem when you host yourself, is that thouthands of users from a day to another can increase costs faster than incomes are generated…
You said :
How do you deal with front end source ? I mean, since it’s public… As far as I know, there is no way to hide client side JS, except mangling/minifying, but since AIs… It’s no longer useful for privacy… Or do you have a stronger way you can share ?
I would have a lot of other questions, but I won’t spam too much
I gave a try to the game : Wow, impressive work !
About possible enhancement I see :
I would try to avoid parenting the camera to the player in such a “stiff” way.
Did you try to add some damping ? Like parenting the camera to a Vector3, and then this Vector3 would be in constant acceleration toward the player. Result is the same expect camera movement would be smoother
Hi @Alexander_Sosnovskiy , great project indeed. I have a couple of questions and would be happy to get your answers.
How much time does it take to submit a game to Poki, and what are their main requirements for a game that are not documented? Are we eligible to share the game on other web platforms, or should these details be discussed with them?
So what is your experience of using React over pure HTML5+CSS approach as it comes to GUI? Are there any advantages or overheads in both technologies? To me, it seems easier to use just HTML5+CSS but I understand that it most depends on complexity of a game.