Nawar
1
Hello everyone!
In this example, I’m trying to get the correct faceId by clicking inside the mesh using the clipped plane.
In this screenshot, I click inside the cube, and I get the wrong faceId.
This screenshot shows the faceId that I would like to get.
How can I do it?
This is not supported at the moment clip planes are only a rendering feature.
I wonder if in this case you could not ray cast from the opposite direction ?
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Nawar
3
I have a large building mesh. With clipped plane I cut it in half. I need to select one of the faces inside the building with a click.
the workaround would be to raycast to the clip plane first and set the clip plane intersection point as the start of the ray ???
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Nawar
5
Yes, this approach works. Thank you!
Here’s the updated playground if anyone needs it
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