In a normal non-XR scenario, I can get the camera’s current look direction like this:
I’m trying to do this in VR mode like this:
But this just returns (0, 0, 1) every frame.
Similarly, getting the position from this camera just gives (0, 0, 0) every frame, even though I’m moving the headset around.
Does anyone know how to get the VR camera’s current world space position/rotation? Is this a bug? Or am I missing something?