Glitch in computeBonesUsingShaders = false

If I set mesh.computeBonesUsingShaders = false, the mesh disappears sometimes if I zoom in the camera

Here is the PG

Zoom in at around here and it disappears

You can try something like this:

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You’re a lifesaver! xD
Btw, do you think these things should be exposed in a function somewhere? That should be super helpful

I just found a major issue with computeBonesUsingShaders