If I set mesh.computeBonesUsingShaders = false, the mesh disappears sometimes if I zoom in the camera
Here is the PG
Zoom in at around here and it disappears
If I set mesh.computeBonesUsingShaders = false, the mesh disappears sometimes if I zoom in the camera
Here is the PG
Zoom in at around here and it disappears
You’re a lifesaver! xD
Btw, do you think these things should be exposed in a function somewhere? That should be super helpful
I just found a major issue with computeBonesUsingShaders