Hello babylon community,
again me, another question
I’m trying separate one GLTF model into different mesh parts.
But, If i try call variable with NodeByName or MeshByName - console always return nulll
Did I miss something, and what would you do with applying materials? Thank you !
Console should show you the Cases_Closed transformNode. Could you reproduce this in a playground?
About materials, you can assign one on transformNodes, but on meshes, which in your case are probably children of Cases_Closed (and named Cases_Closed_primitive1, Cases_Closed_primitive2, etc)