Hey guys, as part of a large project I need to create a grid based terrain from heightmap, and on that terrain I need to be able to overlay a transparent grid texture.
This grid/terrain also needs to be fully functional, i.e. if a tile on the grid is clicked, an object needs to be placed within it. There are different types of object, i.e. floor, wall and roof… and as such each tile will need to be able to hold one of these objects.
I come from a Unity background, so I don’t have much experience with Babylon and TS. I was wondering if anyone had any pointers as to how something like this could be achieved. Many thanks, Cameron.