Hello and welcome to the forum! Totally right to ping @RaananW here.
In the meantime… it looks like you’ve seen these already, but just in case, here are some related threads on multi-touch in AR:
Took a little while, but I found the issue
It’s not a bug but a feature! (and really is a feature…) The default behavior, for performance reasons, is to only trigger pointer events on one controller. You can enable pointer events on all:
AR screen pinch debugging | Babylon.js Playground (babylonjs.com)
Now you can get the pointer down events of more than one finger.
Now - you will notive that the pointer event doesn’t have screenX and screenY, as webxr doesn’t provide us with …
Thanks!
I ended up using regular touch events instead listening to ‘touchmove’ which did the trick. I was just curious if I was able to get something similar to that from a WebXRInput source
Really appreciate the fast response times here😀
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