I am a 3D graphic artist and a very (emphasis on the very) amateur programmer. So this library is at times very overwhelming for me and frustrating as even the most basic 3D task is quite complex (in a good way).
I am essentially trying to jerry-rig it onto the Construct 3 game engine to mixed results. I can now get objects to load in the view(playing an animation automatically.) I have noticed that a lot of the examples use something called AnimationGroups. but I have no idea how to change them from one to another.
This is the scene creation function that I am using:
var createSceneGTLF = function (canvas, engine) {
var scene = new BABYLON.Scene(engine);
//Adding a light
var light = new BABYLON.HemisphericLight();
//Adding an Arc Rotate Camera
var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0.8, 10, BABYLON.Vector3.Zero(), scene);
camera.attachControl(canvas, false);
//THIS MAKES SURE NO LOADING SCREEN!
BABYLON.SceneLoaderFlags.ShowLoadingScreen = false;
// The first parameter can be used to specify which mesh to import. Here we import all meshes
var anims = [];
var stp = 2;
var vel = 1;
var alienload = BABYLON.SceneLoader.Append("https://cdn.jsdelivr.net/gh/NRABrasil/ar@79c50129b36d9b326afbe28fac6e6f7508567436/", "rooster5.glb", scene);
alienload.onSuccess = function (task) {
scene.activeCamera = null;
scene.createDefaultCameraOrLight(true);
scene.animationGroups[1].play(true);
// scene.activeCamera.attachControl(canvas, false);
};
scene.clearColor = new BABYLON.Color4(0.0, 0.0, 0.0, 0.0);
return scene;
}
Sorry if the paste becomes unformatted, I am new to the forums.
But as you can see I have tried many things to change the Animation but to no avail.
Also, how would I go about referring to the newly created object in a new function? would the var that I have specified work outside of the create function?
Sorry if this is a long one, I have so many more questions but I thought I ought to keep this short for now.
Any help or guidance would be much appreciated.
All the best,
Harry.

(in addition to the docā of course). To allow community to easily help you, 
