Hello, I have to hide some meshes when the camera enters into an invisible box and then show this meshes once the camera is outside of the box. I know this is quite simple but I am just starting and havent found anything similar yet. Can somebody point out some examples or documentation?
I leave that code for you to try to do it. Notice that babylon.js has actions manager, among some of its properties is when a body enters, the explanation is here. https://doc.babylonjs.com/how_to/how_to_use_actions
var Puntajes: BABYLON.Mesh[] = scene.getMeshesByTags("puntos") as BABYLON.Mesh[];//busco el nodo padre que contiene a esas columnas
Puntajes.forEach(i => { //recorro todos esos objetos
i.visibility = 0;//hago Visible/invisible las mallas que funcionan para sumar puntos
//agrego un action manager a cada columna
i.actionManager = new BABYLON.ActionManager(scene);//creo el nuevo action manager
//register a new action with the marble's actionManager..this will execute code whenever the marble intersects the "killBox"
i.actionManager.registerAction(
new BABYLON.ExecuteCodeAction(
{
trigger:BABYLON.ActionManager.OnIntersectionEnterTrigger,//cuando nu cuerpo entra a esta area
parameter:pajaro//cuando el pajaro entra a esta area
},
function()
{//funcion para sumar puntos
ConteoDePuntos +=1;
Puntos.innerHTML = ConteoDePuntos as unknown as string;//convierto a string
//console.log("el pajaro entro al area para los puntos");//muestro este mensaje por consola
}
)
);
});
Thank you everyone for your replies! I managed to mix them all and get exactly what I wanted, heres the PG, please correct me if there is something that can be optimized: