We have a glb file that has 3d character. Using three is, we try to setup a simple scene and camera to view the character. But we are struggling to initialize the camera properties inorder to view the character in the best fit.
Using Babylon editor, we noticed that the camera view fits the character perfectly, but how can we copy the camera settings from Babylon editor to our project? Also, is there any script that we can include in our project that would help us initialize the camera as it would at Babylon editor?