I have a texture for the ground that I want to use, except it is a single tile that I want to repeat/tessellate multiple times across the
How do I accomplish this instead of the default behaviour which seems to be stretching the texture so that it covers the entire Ground?
I can think of two ways, neither of which seem like they’ll be performant;
- create multiple Ground meshes and tile them together
- create a
DynamicTextureand do the tiling/tessellating myself on the html5canvas
Is there a better way, maybe a way to tessellate a single texture when attaching it to a mesh?