Attaching a Mesh To a Bone(assetsManager.addContainerTask, instantiateModelsToScene)
|
1
|
23
|
April 14, 2025
|
Attach mesh to bone => wrong position
|
11
|
1174
|
December 21, 2019
|
Game Character Optimization
|
1
|
343
|
October 11, 2019
|
Meshes attached to bone get scaled
|
14
|
530
|
June 29, 2021
|
FPS drops dramatically when having large amount of meshes. Instancing is not suitable for this case
|
21
|
598
|
January 17, 2024
|