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Downsampled SphericalHarmonics Creation
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4
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54
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March 23, 2026
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Draft: Fast BoundingInfo
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5
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87
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March 17, 2026
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ES2026 proposal-arraybuffer-base64 support
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5
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91
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March 11, 2026
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10 fps drop between big babylon versions
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20
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229
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March 9, 2026
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Single-Draw Equirectangular to Cubemap Converter
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3
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94
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February 12, 2026
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GPU SphericalHarmonics Creation
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9
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112
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February 6, 2026
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Adding lights to a scene does not scale
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4
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45
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January 7, 2026
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GreasedLines rendering performances
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4
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118
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November 12, 2025
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Meshopt decoder: increase concurrency
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6
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135
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November 8, 2025
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Thin instances visibility and optimization
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6
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105
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November 3, 2025
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Gltf loader: do not clone animation keys
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7
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125
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October 28, 2025
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Optimizing lots of meshes with limitations
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6
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134
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October 23, 2025
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MorphTargetManager: _syncActiveTargets called multiple time pre frame
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4
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42
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October 21, 2025
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Number of meshes significantly drop fps
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14
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180
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October 17, 2025
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Choosing the optimal hardware for CPU-heavy scenes
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4
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94
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October 15, 2025
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Draft: Compat Animation System
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4
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119
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October 15, 2025
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Animation Stress Test Model
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0
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86
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September 30, 2025
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GreasedLineMesh: preallocate buffers
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3
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79
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September 8, 2025
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Block based Float32Array builder
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0
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56
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September 8, 2025
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CameraGizmo: reuse materials
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9
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126
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September 5, 2025
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Draft: Atlas Material
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9
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111
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September 5, 2025
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Optimize performance of ShadowGenerator.Parse
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8
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81
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August 25, 2025
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Redundant getFloatData in Geometry.setVerticesBuffer
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6
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40
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August 18, 2025
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InstancedMesh: duplicated call to refreshBoundingInfo in clone()
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7
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69
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August 8, 2025
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Performance compared to Godot and other engines
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13
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1308
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July 30, 2025
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Meshlet for babylonjs?
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9
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480
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July 16, 2025
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Optimize performance of AssetContainer.addToScene
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2
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106
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July 4, 2025
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Optimize performance of AnimationGroup.Parse
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6
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89
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July 3, 2025
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GUI performance test
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3
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221
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June 29, 2025
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GPU Accelerated Creation of HDRCubeTexture
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7
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133
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June 23, 2025
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