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Per instance bbox culling for thin instance picking
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4
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90
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April 13, 2026
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Remove Infinite-Distance Root Allocation in `TransformNode.computeWorldMatrix`
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1
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16
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April 13, 2026
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WEBGL_multi_draw extension
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8
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664
|
April 11, 2026
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Performance compared to Godot and other engines
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14
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1445
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April 10, 2026
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Draft: Fast BoundingInfo
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9
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162
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March 30, 2026
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Downsampled SphericalHarmonics Creation
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8
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116
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March 27, 2026
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ES2026 proposal-arraybuffer-base64 support
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5
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98
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March 11, 2026
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10 fps drop between big babylon versions
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20
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235
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March 9, 2026
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Single-Draw Equirectangular to Cubemap Converter
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3
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101
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February 12, 2026
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GPU SphericalHarmonics Creation
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9
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128
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February 6, 2026
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Adding lights to a scene does not scale
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4
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46
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January 7, 2026
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GreasedLines rendering performances
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4
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120
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November 12, 2025
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Meshopt decoder: increase concurrency
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6
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139
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November 8, 2025
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Thin instances visibility and optimization
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6
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114
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November 3, 2025
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Gltf loader: do not clone animation keys
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7
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125
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October 28, 2025
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Optimizing lots of meshes with limitations
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6
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136
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October 23, 2025
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MorphTargetManager: _syncActiveTargets called multiple time pre frame
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4
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42
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October 21, 2025
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Number of meshes significantly drop fps
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14
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182
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October 17, 2025
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Choosing the optimal hardware for CPU-heavy scenes
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4
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94
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October 15, 2025
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Draft: Compat Animation System
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4
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122
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October 15, 2025
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Animation Stress Test Model
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0
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90
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September 30, 2025
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GreasedLineMesh: preallocate buffers
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3
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80
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September 8, 2025
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Block based Float32Array builder
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0
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56
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September 8, 2025
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CameraGizmo: reuse materials
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9
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128
|
September 5, 2025
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Draft: Atlas Material
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9
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120
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September 5, 2025
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Optimize performance of ShadowGenerator.Parse
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8
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81
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August 25, 2025
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Redundant getFloatData in Geometry.setVerticesBuffer
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6
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40
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August 18, 2025
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InstancedMesh: duplicated call to refreshBoundingInfo in clone()
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7
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70
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August 8, 2025
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Meshlet for babylonjs?
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9
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491
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July 16, 2025
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Optimize performance of AssetContainer.addToScene
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2
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107
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July 4, 2025
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