|
Draft: Fast BoundingInfo
|
|
4
|
57
|
March 16, 2026
|
|
ES2026 proposal-arraybuffer-base64 support
|
|
5
|
78
|
March 11, 2026
|
|
10 fps drop between big babylon versions
|
|
20
|
228
|
March 9, 2026
|
|
Single-Draw Equirectangular to Cubemap Converter
|
|
3
|
92
|
February 12, 2026
|
|
GPU SphericalHarmonics Creation
|
|
9
|
108
|
February 6, 2026
|
|
Adding lights to a scene does not scale
|
|
4
|
45
|
January 7, 2026
|
|
GreasedLines rendering performances
|
|
4
|
117
|
November 12, 2025
|
|
Meshopt decoder: increase concurrency
|
|
6
|
133
|
November 8, 2025
|
|
Thin instances visibility and optimization
|
|
6
|
105
|
November 3, 2025
|
|
Gltf loader: do not clone animation keys
|
|
7
|
123
|
October 28, 2025
|
|
Optimizing lots of meshes with limitations
|
|
6
|
129
|
October 23, 2025
|
|
MorphTargetManager: _syncActiveTargets called multiple time pre frame
|
|
4
|
42
|
October 21, 2025
|
|
Number of meshes significantly drop fps
|
|
14
|
179
|
October 17, 2025
|
|
Choosing the optimal hardware for CPU-heavy scenes
|
|
4
|
92
|
October 15, 2025
|
|
Draft: Compat Animation System
|
|
4
|
117
|
October 15, 2025
|
|
Animation Stress Test Model
|
|
0
|
86
|
September 30, 2025
|
|
GreasedLineMesh: preallocate buffers
|
|
3
|
79
|
September 8, 2025
|
|
Block based Float32Array builder
|
|
0
|
56
|
September 8, 2025
|
|
CameraGizmo: reuse materials
|
|
9
|
123
|
September 5, 2025
|
|
Draft: Atlas Material
|
|
9
|
110
|
September 5, 2025
|
|
Optimize performance of ShadowGenerator.Parse
|
|
8
|
80
|
August 25, 2025
|
|
Redundant getFloatData in Geometry.setVerticesBuffer
|
|
6
|
40
|
August 18, 2025
|
|
InstancedMesh: duplicated call to refreshBoundingInfo in clone()
|
|
7
|
69
|
August 8, 2025
|
|
Performance compared to Godot and other engines
|
|
13
|
1272
|
July 30, 2025
|
|
Meshlet for babylonjs?
|
|
9
|
476
|
July 16, 2025
|
|
Optimize performance of AssetContainer.addToScene
|
|
2
|
105
|
July 4, 2025
|
|
Optimize performance of AnimationGroup.Parse
|
|
6
|
89
|
July 3, 2025
|
|
GUI performance test
|
|
3
|
221
|
June 29, 2025
|
|
GPU Accelerated Creation of HDRCubeTexture
|
|
7
|
132
|
June 23, 2025
|
|
Issue with using freezeActiveMeshes to improve game performance
|
|
8
|
142
|
May 24, 2025
|