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GreasedLines rendering performances
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6
|
240
|
August 19, 2026
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Draft: Fast BoundingInfo
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10
|
336
|
May 18, 2026
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GPU Accelerated Creation of HDRCubeTexture
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8
|
232
|
April 24, 2026
|
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Per instance bbox culling for thin instance picking
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8
|
260
|
April 24, 2026
|
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Thin Instances: optimize bounding info refresh performance
|
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2
|
97
|
April 23, 2026
|
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Is it safe to enable for-of to indexed for transform for esm package downstreams
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4
|
125
|
April 23, 2026
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GaussianSplattingMesh: reducing buffer copy of removePart
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3
|
105
|
April 22, 2026
|
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Use matrixData for thin instance picking
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2
|
124
|
April 20, 2026
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|
Draft: Atlas Material
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14
|
368
|
April 15, 2026
|
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Remove Infinite-Distance Root Allocation in `TransformNode.computeWorldMatrix`
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2
|
88
|
April 14, 2026
|
|
WEBGL_multi_draw extension
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|
8
|
846
|
April 11, 2026
|
|
Performance compared to Godot and other engines
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|
14
|
2442
|
April 10, 2026
|
|
Downsampled SphericalHarmonics Creation
|
|
8
|
207
|
March 27, 2026
|
|
ES2026 proposal-arraybuffer-base64 support
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5
|
168
|
March 11, 2026
|
|
10 fps drop between big babylon versions
|
|
18
|
438
|
March 2, 2026
|
|
Single-Draw Equirectangular to Cubemap Converter
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3
|
203
|
February 12, 2026
|
|
GPU SphericalHarmonics Creation
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|
9
|
215
|
February 6, 2026
|
|
Adding lights to a scene does not scale
|
|
4
|
95
|
January 7, 2026
|
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Meshopt decoder: increase concurrency
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6
|
259
|
November 8, 2025
|
|
Thin instances visibility and optimization
|
|
6
|
221
|
November 3, 2025
|
|
Gltf loader: do not clone animation keys
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|
6
|
200
|
October 28, 2025
|
|
Optimizing lots of meshes with limitations
|
|
6
|
249
|
October 23, 2025
|
|
MorphTargetManager: _syncActiveTargets called multiple time pre frame
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4
|
86
|
October 21, 2025
|
|
Number of meshes significantly drop fps
|
|
14
|
278
|
October 17, 2025
|
|
Choosing the optimal hardware for CPU-heavy scenes
|
|
4
|
160
|
October 15, 2025
|
|
Draft: Compact Animation System
|
|
4
|
201
|
October 15, 2025
|
|
Animation Stress Test Model
|
|
0
|
107
|
September 30, 2025
|
|
GreasedLineMesh: preallocate buffers
|
|
3
|
125
|
September 8, 2025
|
|
Block based Float32Array builder
|
|
0
|
73
|
September 8, 2025
|
|
CameraGizmo: reuse materials
|
|
9
|
174
|
September 5, 2025
|