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GreasedLines rendering performances
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5
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192
|
July 15, 2026
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Draft: Fast BoundingInfo
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10
|
298
|
May 18, 2026
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GPU Accelerated Creation of HDRCubeTexture
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8
|
217
|
April 24, 2026
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Per instance bbox culling for thin instance picking
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8
|
212
|
April 24, 2026
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Thin Instances: optimize bounding info refresh performance
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2
|
86
|
April 23, 2026
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Is it safe to enable for-of to indexed for transform for esm package downstreams
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4
|
104
|
April 23, 2026
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GaussianSplattingMesh: reducing buffer copy of removePart
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3
|
91
|
April 22, 2026
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Use matrixData for thin instance picking
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2
|
113
|
April 20, 2026
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Draft: Atlas Material
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14
|
262
|
April 15, 2026
|
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Remove Infinite-Distance Root Allocation in `TransformNode.computeWorldMatrix`
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2
|
76
|
April 14, 2026
|
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WEBGL_multi_draw extension
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8
|
798
|
April 11, 2026
|
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Performance compared to Godot and other engines
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|
14
|
2111
|
April 10, 2026
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|
Downsampled SphericalHarmonics Creation
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|
8
|
178
|
March 27, 2026
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ES2026 proposal-arraybuffer-base64 support
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5
|
151
|
March 11, 2026
|
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10 fps drop between big babylon versions
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18
|
369
|
March 2, 2026
|
|
Single-Draw Equirectangular to Cubemap Converter
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3
|
169
|
February 12, 2026
|
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GPU SphericalHarmonics Creation
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|
9
|
198
|
February 6, 2026
|
|
Adding lights to a scene does not scale
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4
|
70
|
January 7, 2026
|
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Meshopt decoder: increase concurrency
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6
|
191
|
November 8, 2025
|
|
Thin instances visibility and optimization
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|
6
|
185
|
November 3, 2025
|
|
Gltf loader: do not clone animation keys
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6
|
163
|
October 28, 2025
|
|
Optimizing lots of meshes with limitations
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|
6
|
198
|
October 23, 2025
|
|
MorphTargetManager: _syncActiveTargets called multiple time pre frame
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4
|
76
|
October 21, 2025
|
|
Number of meshes significantly drop fps
|
|
14
|
263
|
October 17, 2025
|
|
Choosing the optimal hardware for CPU-heavy scenes
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|
4
|
131
|
October 15, 2025
|
|
Draft: Compact Animation System
|
|
4
|
177
|
October 15, 2025
|
|
Animation Stress Test Model
|
|
0
|
102
|
September 30, 2025
|
|
GreasedLineMesh: preallocate buffers
|
|
3
|
115
|
September 8, 2025
|
|
Block based Float32Array builder
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0
|
72
|
September 8, 2025
|
|
CameraGizmo: reuse materials
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|
9
|
170
|
September 5, 2025
|