when animation is performed with values shifted by rigging, the vertices of the mesh represent the initial values.
Is there a way to change this to recalculate its current position?
I thought of another solution, but is there a standard way? ( thought about making it possible to plant a click-type box inside the model)
That sounds most reasonable to me. I suppose it depends on the level of precision you want.
Although, I would assume that trying to click precisely on just the wrist or the knee of this character while she’s dancing samba is quite challenging
Else, I believe your solution would work (works for me). https://playground.babylonjs.com/#Z6SWJU#1086