In Unreal Engine 4, I have a complex urban scene, and I can easily obtain a list of static meshes in the scene, with properties including (RelativeLocation, RelativeRotation, RelativeScale3D), etc.
I tried using this data directly in Babylon.js, but the resulting scene was completely messed up and terrible.
After researching, I learned that UE4 uses a left-handed coordinate system with Z-up, while Babylon.js uses a left-handed coordinate system with Y-up.
I’d like to ask the experts here: How can I convert UE’s coordinates to Babylon.js to perfectly replicate the UE scene?