I am new to Babylon so bear with me if my question sounds dumb.
I want to create a game scene that consists a planet( globe) which is covered by cloud . Sometimes a new city is found, then a hole appear in the cloud and a part of the city picture can be seen through the cloud.
I think I could use a ground texture( cover the globe) and create plane on the globe and then cover a cloud texture on top of them. When the city is found, make part of the cloud texture transparent.
This could work, and you could also design everything in Blender or the like of it and disabled some meshes (part of the could sky) in order to leave holes.