How to find nearest point on a mesh (for navigation constraint)?

Fair enough. I’ll give that a try; thank you for the help!

In the spirit of due diligence, however, I’m also interested in pursuing what would be involved in using my prebuilt navigation mesh without RecastJS. Are there any other techniques available in Babylon for getting the closest point on a mesh?

getClosestFacetAtLocalCoordinates seems promising, but the facets aren’t granular enough to use by themselves. Is there a way to get their corner vertices so I can find the exact location within the facet?