Looks like this iangilman had a similar issue.
How can I get the 3 vertices of a facet?
edit:
I found this in computeNormals which looks promising:
v1x = indices[index * 3] * 3;
v1y = v1x + 1;
v1z = v1x + 2;
v2x = indices[index * 3 + 1] * 3;
v2y = v2x + 1;
v2z = v2x + 2;
v3x = indices[index * 3 + 2] * 3;
v3y = v3x + 1;
v3z = v3x + 2;