How to get position of child mesh after rotation?

Hi, I am trying to make a golf club type of thing…I made the “hitter” thingy that will strike the object, a child…so when I rotate the club, they both rotate…but how do I get the position of the child after I rotate it?

I console.log() the mesh.getBoundingInfo().boundingBox …none of the values every change when I rotate the mesh

I figured it out…it’s mesh.getBoundingInfo().boundingBox,minimumWorld/maximumWorld

and it has to get called after the scene is rendered to get the updated coords of a rotate

mesh.getAbsolutePosition() didn’t do the trick?