That sounds about right For GLB/GLTF imported meshes, an important thing to consider is that animations are saved in seconds, with their original FPS not saved. So when we import them on Babylon, we assume a rate of 60 FPS, which might not align with the user’s expectations relative to their original DCC tool (Blender uses 24 FPS by default, for example). So I would add some kind of prompt where the user, if desired, could inform the original FPS used for authoring the animation, and retarget them accordingly.
1 Like