Hi, I’m trying to understand how to integrate with Mapbox in these two examples, example one
and example two. The first example sets the positions after creating the meshes like these
sphereMesh.position = new BABYLON.Vector3(
sphereCoord.x,
sphereCoord.y,
sphereCoord.z
);
However I don’t understand how the coordinate is associated with the second example after loading the model into the scene
BABYLON.SceneLoader.Append("https://docs.mapbox.com/mapbox-gl-js/assets/34M_17/", "34M_17.gltf", this.scene);
The model is not referenced in any of the following code?
Thanks