I’m planning on using OneDrive cloud as my CDN for the prototype I’m developing.
However, I’m not sure how one would use the provided links/embed source URL (from OneDrive) in Babylon mesh loaders or even better if possible, the AssetsManager.
The parameters for these always refer to a ‘source directory’ and a ‘file name’ but OneDrive links seem to be hashed ID’s, any suggestions on how to make it work?
I’m using GLTF files as 3D content.
Thanks in advance!