I have several stl files varying from 4-25 MB. Any files under 5MB load fine but anything larger seems to not load → behavior exists in BabylonJS sandbox too. I was able to compress a 25MB stl file to 5MB stl file in another tool and it loaded into BabylonJS (my AssetManager code and sandbox).
What is the best way to handle large stl files? AssetContainer/Manager (async)? progressive loading? Am I missing something special?
Also, are their recommended diagnostics to troubleshoot stl loading? Right now I’m using the AssetManager task onSuccess and onError but feel like I’m missing out on what/when things are happening.